“I love making Game Art. I believe that the passion in creating great 3D Art does
not just depend solely on technique, but in a combination
of optimization, smart planning, and team work.”

Professional Profile

Four titles shipped. Almost four years of professional experience working in
video game development. Well known to be a self-motivated and an uplifting
team player. Has experience collaborating with Art Leads,Designers,
Programmers, Rendering Engineers, and Outsourcing. Has earned a reputation
for being an outstanding, dedicated, and intelligent artist with a fun and easy
personality.

Education

The Art Institute of California-Orange County
Bachelor of Science in Media Arts and Animation
July 2005











Experience

Sony Computer Entertainment America, Santa Monica, Ca.
August 2011 and Current
Job Title:  Environment Artist



Robomodo LLC, Chicago, IL.
February 2010 to October 2010
Job Title: Environment Artist
Title Shipped:  Tony Hawk: Shred (XBox 360, Playstation 3, and Wii)        
I worked with Level Designers and various Leads to create fun and exciting
places to skate and snowboard on.  I also worked with Technical designers
to create “Cause and Effect” assets.
My job entitled me to model, unwrap, and texture all hard surface and
organic model as well as Paint Normal, Specular and Color maps.

Treyach/Activision, Santa Monica, CA.
June 2008 to August 2008
Job Title: Texture Artist
Title Shipped:  Spiderman: Web of Shadows- for the Wii Console.       

My main responsibilities included optimizing polygon count and texture
sizes from mainline assets and Megacity districts.
I also helped repaint textures for the Wii Assets, integrated and repaired
cosmetic meshes, and fixed art bugs.

Collision Studios, LLC, Venice, CA.
February 2006 to April 2008
Job Title: 3D Character Artist
Titles Shipped:  Jumper: Griffin’s Story-for the Playstation 2 and the Wii Console.
300: March to Glory-for the Playstation Portable.

My main duty was to create and texture character models.  I also rigged
them using Character Studio.
I worked closely with Art Leads and Designers to create environments and
interactive objects as well as animating in-game cycles and cinematic
animation for the game “300”.

Zoic Studios, Culver City, CA.
August 2005 to 0ctober 2005
Job Title: Master Control Room Assistant- Internship

Assisted with the HD and SD tape decks for all I/O sessions with VFX
Producers.
Quality Control for Zoic Reels and tapes for all clients.


*More information and references are available upon request.
Ted Morente
Email:  TMorente301@gmail.com
Programs
3D Studio Max 2010
XSI 2010
Maya 2010
Photoshop CS3
Z Brush 3
Unreal Development Kit
Vicious Engine
Skills
3D Character Artist
3D Environment/Prop Modeler
Photorealistic and Hand Painted Texturing
Z Sculpting
High Poly Modeling for Baking Purposes
Experience in Rigging and Prop Animation