
![]() | I worked with Level Designers and various Leads to create fun and exciting | |
| places to skate and snowboard on. I also worked with Technical designers to create “Cause and Effect” assets. | ||
![]() | My job entitled me to model, unwrap, and texture all hard surface and | |
| organic model as well as Paint Normal, Specular and Color maps. |
![]() | My main responsibilities included optimizing polygon count and texture | |
| sizes from mainline assets and Megacity districts. | ||
![]() | I also helped repaint textures for the Wii Assets, integrated and repaired | |
| cosmetic meshes, and fixed art bugs. |
![]() | My main duty was to create and texture character models. I also rigged | |
| them using Character Studio. | ||
![]() | I worked closely with Art Leads and Designers to create environments and | |
| interactive objects as well as animating in-game cycles and cinematic animation for the game “300”. |
![]() | Assisted with the HD and SD tape decks for all I/O sessions with VFX | |
| Producers. | ||
![]() | Quality Control for Zoic Reels and tapes for all clients. |
| Ted Morente Email: TMorente301@gmail.com |
![]() | 3D Studio Max 2010 | |
![]() | XSI 2010 | |
![]() | Maya 2010 | |
![]() | Photoshop CS3 | |
![]() | Z Brush 3 | |
![]() | Unreal Development Kit | |
![]() | Vicious Engine | |
![]() | 3D Character Artist | |
![]() | 3D Environment/Prop Modeler | |
![]() | Photorealistic and Hand Painted Texturing | |
![]() | Z Sculpting | |
![]() | High Poly Modeling for Baking Purposes | |
![]() | Experience in Rigging and Prop Animation | |



